![]() ![]() Once that is finished you should be able to import it fine into MV. I would use photoshop to increase it (or a similar program that lets you "nearest pixel" for the size increase option so it looks smoother otherwise it will look granier. Then you multiply the width and length that you got from your division times 48 to see what it should be. Basically to rescale graphics from VX to MV you have to take whatever tile or sprite sheet you are using and take the total size of the image (the entire sheet of tiles or sprites) and divide it by 32 since VX used 32X32.
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